#pragma once
#include "BaseObject.hpp"

// This is used to defined the play area. All the walls in game use this class
// A wall can be either a long rectangle, or a cube that fills in corners
struct Wall : public BaseObject
{
	Wall();
	Wall(D3DXVECTOR3 P);
	~Wall(){}
	void Reset();
	void SetBoundingBox(int Dir);
	void MakeFiller();
};